For stations
- <RetVar/IF> <RefObj> get best store amount of ware <Var/Ware>
- <RetVar/IF> <RefObj> get max. store amount of ware <Var/Ware>
- <RetVar/IF> <RefObj> can buy ware <Var/Ware>
- <RetVar/IF> <RefObj> can sell ware <Var/Ware>
- <RetVar/IF> <RefObj> get price of ware <Var/Ware>
- <RetVar/IF> <RefObj> get average price of ware <Var/Ware>
- <RefObj> set price of ware <Var/Ware> to <Var/Number> Cr
- <RetVar/IF> <RefObj> uses ware <Var/Ware> as primary resource
- <RetVar/IF> <RefObj> uses ware <Var/Ware> as secondary resource
- <RetVar/IF> <RefObj> trades with ware <Var/Ware>
- <RetVar/IF> <RefObj> get product ware
- <RetVar/IF> <RefObj> get number of resources
- <RetVar/IF> <RefObj> get number of primary resources
- <RetVar/IF> <RefObj> get number of secondary resources
- <RetVar/IF> <RefObj> get max trade jumps
- <RetVar/IF> <RefObj> only player own ships can trade with
- <RetVar> = <RefObj> get tradable ware array from station