For merchants
- add merchant <Var/String> base=<RefObj> wanted wares=<Var/Array> owned wares=<Var/Array> cash=<Var/Number> rank=<Var/Number>
- <RetVar> = <RefObj> get merchants
- remove merchant <Var/String>
- merchant <Var/String> got ware <Var/Ware> : quantity=<Var/Number>
- merchant <Var/String> sold ware <Var/Ware> : quantity=<Var/Number>
- reset merchant <Var/String> expiry
- <RetVar> = get data for merchant <Var/String> : item number=<Var/Number>
- <RetVar> = get warearray for <Var/Ship>
- <RetVar/IF> <RefObj> lock ware: <Var/Ware> on station: <Var/Station> for this
- <RetVar/IF> <RefObj> get defined amount of ware <Var/Ware> as ship hardware
- <Var/Ware> <RefObj> set defined amount of ware <Var/Number> as ship hardware
- <RetVar/IF> <RefObj> get ship hardware as array