OOS combat
Out of sector combat has some rather special rules.
Missiles:
Lasers: *not researched in depth so incomplete*
Mines:
Missiles:
- always hit
- hit instanteous and therefore can not be shot down by turrets
- have infinite range
- detonation area is not computed. Only 1 target is hit.
Note that the SQUASH mine area blast is calculated.
- ships hit by an OOS missile (even if it was fired from 500km away) consider themselves "attacked" and turn to fight the attacker.
- if a missile instakills the target it's wing will still turn to fight the attacker.
Note that SIGNAL_KILLED has allways been iffy so don't count on that to always work.
Lasers: *not researched in depth so incomplete*
- always hit
- hit instanteous
- PSG only do the nominal amount of damage.
In sector they do (roughly)
nominal damage * ( ship size * 3200 + 62000 ) / 1996
This is not a typo. The factor is that huge.
Mines:
- SQUASH mine area blast is calculated correctly.
- are useless against fast ships OOS because a ship travelling at 220m/s does a 6600m jump every 30 sec.
It takes a miracle for such a ship to end up within the 700m detection range of an armed mine.
- are hardcoded and do 74500 damage at point plank range, 0 damage at 1610m.
This is linear.