OOS combat

X3:Reunion
Out of sector combat has some rather special rules.

Missiles:
  • always hit
  • hit instanteous and therefore can not be shot down by turrets
  • have infinite range
  • detonation area is not computed. Only 1 target is hit. Note that the SQUASH mine area blast is calculated.
  • ships hit by an OOS missile (even if it was fired from 500km away) consider themselves "attacked" and turn to fight the attacker.
  • if a missile instakills the target it's wing will still turn to fight the attacker. Note that SIGNAL_KILLED has allways been iffy so don't count on that to always work.

Lasers: *not researched in depth so incomplete*
  • always hit
  • hit instanteous
  • PSG only do the nominal amount of damage. In sector they do (roughly)
    nominal damage * ( ship size * 3200 + 62000 ) / 1996
    This is not a typo. The factor is that huge.

Mines:
  • SQUASH mine area blast is calculated correctly.
  • are useless against fast ships OOS because a ship travelling at 220m/s does a 6600m jump every 30 sec. It takes a miracle for such a ship to end up within the 700m detection range of an armed mine.
  • are hardcoded and do 74500 damage at point plank range, 0 damage at 1610m. This is linear.