Station Mangement Scripts
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Ware Blueprint Manager by Myshkin
Ware Blueprint Manager is an upgrade for headquarter facilities.
Headquarters using this upgrade can create blueprints of almost any ware including weapons, equipment, stations, and some software. This service comes at a price, reverse engineering a ware will cost at least 10 million credits. Additionally blueprints no longer needed can be destroyed.
Technicians can also transfer ship extensions from a docked ship to the headquarters, for a small cost.
Older headquarters may require an upgrade to support this service.
Headquarters using this upgrade can create blueprints of almost any ware including weapons, equipment, stations, and some software. This service comes at a price, reverse engineering a ware will cost at least 10 million credits. Additionally blueprints no longer needed can be destroyed.
Technicians can also transfer ship extensions from a docked ship to the headquarters, for a small cost.
Older headquarters may require an upgrade to support this service.
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HQ watcher by Carlo
You know how it is, you're busy off playing in X101 in your new Python. Eventually you get a message from the HQ informing you the production queue is empty, but in the meantime a dozen newly-built ships have been sitting there idle.
What this script does is periodically check the list of player ships for new ships which have popped into existance docked at the HQ or nearby (within 500m). If new ships are detected then a message is sent to the player detailing the ships.
What this script does is periodically check the list of player ships for new ships which have popped into existance docked at the HQ or nearby (within 500m). If new ships are detected then a message is sent to the player detailing the ships.
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Ship Clamper by B O F
Impound NPC ships that outstay their welcome at any of your stations.
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Storage spaces reports system (Warehouse reports system) by Chem _EG_ _ru_
Description : Storage spaces reports system - display various information about ware on your Equipment Docks and HQ (amount, limit, free, total cost)
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Changelog:
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Changelog:
- 1.5.1 Script renamed to "Storage spaces reports system", some minor display fixes.
- 1.4.1 Second public release.
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Complex production cost by euclid
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Complex manager by Naffarin
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Automated Defense System by Serial Kicked
This script will add two commands to the TS and M6. Allowing them to drop mines or lasertowers in order to lay a defense grid or to protect a factory. The lasertowers will be equiped with a 125MJ shield. Another command is added to factories to allow destroyed LT replacement.
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Auto upgrade by DeltaWolf
This will upgrade a docked ship with max Engine Tunings, Rudder optimization, and Cargo space, and install Navigation Software, Trade Command Mk1, Trade Command Mk2, Fight command Mk1, Fight Command Mk2 Special Command Software, and Triplex scanner
It will do this for all your ships as long as you've got enough credits.
It will do this for all your ships as long as you've got enough credits.
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Asteroid Creator by fud
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Complex Cleaner by Gazz
All fabs connected to player complexes in the current sector are moved a long way off the sector's center or optionally to a position you specify.
Only the complex hubs stays put.
Complex hubs can be moved to a position of your choice and rotated so the docking clamps are where you want them.
Only the complex hubs stays put.
Complex hubs can be moved to a position of your choice and rotated so the docking clamps are where you want them.
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Station Freight Transporter by Heretic666
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Nividium Mines by Cycrow
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Install Extra Shields To Station by al_main
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Free Stock Exchange by SymTec ltd.
The Free Stock Exchange is a stock exchange where the player can trade with small parts of other companies of the X-Universe. If that company does good business, the value of your stock rises, if the company enters a crisis or gets into trouble, the value drops. Who to some extent knows whether the prices of the products of this company are rather high or rather low, whether the are rather many or rather few concurrents in the specific area, can conclude what he can expect.
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Company Assets script by Birdman
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Factory Complex Constructor by Profitlord
A Tool for building stations and complexes.
Main Features:
Main Features:
- Station- and complexbuilding
- Precise positioning/rotating of stations for compact complexes (Precision: Up to 25m / 7,5°)
- OOS-station building
- Positioning of factories in a complex
- Building of singe control centers (No alignment to north)
- No obstructed view while building stations (Sectormap, etc.)
- Rearrangement of already build stations
- Collison warning prevents collisions of stations
- Moving whole Complexes
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Report System for DockWare Manager by ChemODun aka Chem [EG] [ru]
Storage spaces reports system - display various information about ware on your Equipment Docks and HQ (amount, limit, free, total cost).
This system has 6 predifined reports, each report have one main column - ware name, and three information columns:
This system has 6 predifined reports, each report have one main column - ware name, and three information columns:
- Report 0 - Amount, Free, Limit
- Report 1 - Amount, Limit, Total cost (default, on first start)
- Report 2 - Cargo used, Cargo Limit, Total cost
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Station Manager by burianek & aalaardb
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Station/Complex Seller by PabloRSA
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Station/Complex Relocator by PabloRSA
Each station has it's own menu under the orders button. A new menu will appear called Relocate Station, once this menu has been selected you will be shown a universe map. From this map you choose the station that you wish to move, once choosen, a new universe map appears. Now you have to select a player owned TL or a hired TL class ship to transport your station.
Once station and ship have been selected the TL ship will move to within 3km of the station and unpack the station into its cargo bay.
Once station and ship have been selected the TL ship will move to within 3km of the station and unpack the station into its cargo bay.
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Stock Level Monitor by Xai Corporation
This provides 2 commands, one for ships and one for stations. The commands function identically.
The Stock Level Monitor allows you to monitor the amount of a ware in the cargobay of your ships and stations. This can be usefull for ships that use Mass Driver Ammo, or stations that require periodic topping up, allow you to resupply them before they run out completely.
The commands simply take a ware and a minimum quantity as their arguments.
The Stock Level Monitor allows you to monitor the amount of a ware in the cargobay of your ships and stations. This can be usefull for ships that use Mass Driver Ammo, or stations that require periodic topping up, allow you to resupply them before they run out completely.
The commands simply take a ware and a minimum quantity as their arguments.
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Station Administrator by siath70
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Player Friendly Equipment Docks by voxol
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Teladi Universe Banking Systems by Blacky_BPG
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Station Supplier Refueler by Xai Corporation
This script is for use with other scripts that enable the use of an installed jumpdrive on your stations supply ships.
The purpose of this script is to ensure the ships that supply the station have enough energy to use their jumpdrives at all times. To achieve this the command monitors the ships owned by the station. When during their return voyage the command notices that they have depleted their supply of energy it will override their existing command and order them to dock and refuel from the station's supply of energy cells.
The purpose of this script is to ensure the ships that supply the station have enough energy to use their jumpdrives at all times. To achieve this the command monitors the ships owned by the station. When during their return voyage the command notices that they have depleted their supply of energy it will override their existing command and order them to dock and refuel from the station's supply of energy cells.